Intel Archive: Assault Pace
Explore 4 Rogue Core Wiki pages tagged Assault Pace, with builds, mechanics, tactics, and field reports.
A Rogue Core Retcon Advanced Guide: The Price of Playing Alone
Beyond solo builds: Retcon's revive economics, when not to pick the class in co-op, the Threat Level 4-5 wave-stacking survival manual, and Expenite greed discipline.
A Rogue Core Slicer Advanced Guide: TL4-5 Solo Execution Manual
Beyond the basics: the TL4-5 solo execution manual, draft order with a hard sustain pivot trigger, the three-clause Reckless pace contract, co-op second-core discipline, and the advanced mistakes that end runs.
A Rogue Core Falconer Advanced Guide: Team Drafting and Co-op Roles
Beyond the basics: the one-Falconer rule, support drafting discipline, your Threat Level 4-5 job, and the advanced mistakes even veteran Falconers make.
A Rogue Core Assault Pace Explained: Cautious vs Standard vs Reckless
Assault Pace lets you choose Rogue Core's time pressure before a mission: Cautious, Standard, or Reckless. Learn what each pace changes and which one to pick.