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Tilt Trip

One-button stunt trike: hold to throttle, release to coast. Balance over seesaws, jump canyons, bounce off spring pads and finish the 12-section stunt course before your 8 crashes run out.

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About the game

Play Tilt Trip online

Tilt Trip is a one-button physics stunt game: you ride Pip's stunt trike across a procedurally built desert course.

Holding the throttle is your only input — speed, balance and timing all come from when you press and when you let go.

Twelve seeded sections mix rolling dunes, canyon gaps, tipping seesaws, spring launch pads, steep climbs and cliff drops.

Checkpoints at sections 1, 5 and 9 save your progress; you have 8 crashes per run.

Finish the course to set a best time, saved in your browser.

Controls

How to control Tilt Trip

  • Hold: Space / mouse / touch to throttle
  • Release to coast
  • R: restart run, M: mute
Getting started

How to play

  1. 1

    Hold to rev the engine and release to coast — that is the only control.

  2. 2

    Cross all 12 stunt sections and reach the checkered finish line.

  3. 3

    Seesaws tip under your weight: cross them slowly and steadily.

  4. 4

    Hit gaps and spring pads at speed; land with your wheels level or you slam.

  5. 5

    Flip past ~80 degrees, fall into a canyon, or slam sideways and you crash — 8 crashes ends the run.

Strategy

Tips for a better run

01

Slow down before a seesaw — crawling across at low speed barely tips the plank.

02

Carry speed into canyon gaps: the entry ramp converts speed into airtime.

03

Hit the spring pad at full throttle to clear the wide canyon after it.

04

Hold the throttle in mid-air to pitch the nose up for a level landing.

05

On steep climbs, keep the throttle pinned; on crests, ease off before you launch.

Questions

Frequently asked questions

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You don't — there is only throttle. Hold Space, your mouse button, or your finger to rev; release to coast. Balance comes from speed control.

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Approach slowly and keep a steady low speed across the plank. The plank tips toward whichever side carries your weight, so crawling keeps it near level.

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Reaching the checkered finish line wins the run. Flipping over, falling into a canyon, or slamming down sideways costs one crash and respawns you at the last checkpoint — lose all 8 crashes and the run is over.

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The 12-section layout is fixed, but gap widths, seesaw lengths, spring canyons, climb heights and drop depths are seeded per day, so each day's course feels fresh.

Category & tags

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