Play Magnet Maze online
Magnet Maze is an original polarity puzzle: you are Milo, a little steel ball rolling through 8 coil-filled mazes, and every gate answers to your charge.
Red gates block a RED ball and blue gates block a BLUE ball — same charge repels, opposite charge passes. Flip your charge with Space, a click, or a tap, and thread the needle through gates that demand the right charge at the right moment.
Spikes punish careless steps: one touch costs a life and resets the level. Coins tempt you off the safe path for 50 points each.
Clear all 8 levels — from First Steps to the Grand Coil, where two gates must be opened in sequence — within 300 seconds to win. Your fewest winning moves are saved as your best.
How to control Magnet Maze
- Move: Arrow keys, WASD, D-pad buttons, or swipe on the board
- Flip charge: Space, FLIP CHARGE button, or tap
- Restart: R, Mute: M
How to play
- 1
Press START — Milo starts on RED charge.
- 2
Move one cell at a time with arrows, WASD, the D-pad, or a swipe.
- 3
A gate blocks you while your charge matches its color; flip with Space to pass through.
- 4
Avoid spikes (3 lives), collect coins for 50 points, and reach the green goal on all 8 levels within 300 seconds. Your fewest winning moves are saved in your browser.
Tips for a better run
Flip before you reach the gate, not after you bump it: a bumped step wastes nothing, but a planned flip keeps your route smooth.
Your charge carries between levels, so finish one level on the charge the next level needs — the Blue Gate level starts right after a red-gate lesson for a reason.
Spikes are never on the only path: if a spike blocks your corridor, there is a detour around it.
Coins are optional — skip a risky coin when you are low on lives; the 100-point level bonus matters more.
On the Grand Coil, open the red gate first, then the blue gate: the goal sits behind the blue gate's corridor, not behind the shortcut.
Frequently asked questions
How do I flip my charge?
Press Space, click FLIP CHARGE, or tap the button. Your ball is either RED or BLUE charge, shown in the HUD.
Why can't I pass through a gate?
Same charge repels: a red gate blocks a RED ball, a blue gate blocks a BLUE ball. Flip to the opposite charge and walk straight through.
What happens when I touch a spike?
Stepping on a spike costs one of your 3 lives and sends you back to the start of the current level. Lose all 3 lives and the run ends.
How do I win?
Clear all 8 levels within 300 seconds. Coins are worth 50 points each and every level clear is worth 100.
What is saved as my best?
Your fewest moves to a full win are saved in your browser. It never leaves your device.