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Drop Four

Drop Four is an original connect-four duel: drop amber discs against Bolt, a teal AI that looks five moves ahead, and link four in a row — across, down, or diagonally — before he links his.

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About the game

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Drop Four is an original connect-four duel: you play amber discs against Bolt, a teal AI that looks five moves ahead on a classic 7×6 board.

Drop a disc into any column and it falls to the lowest free cell. Link four in a row — horizontal, vertical, or diagonal — before Bolt links his own four.

Bolt blocks open threes, grabs his own winning move the instant you leave one, and loves the centre column. Win fast for a bigger score: every empty cell left on the board is worth 50 bonus points.

Controls

How to control Drop Four

  • Drop disc: click / tap a column, or ← → to pick a column then Space / Enter
  • Restart match: R
  • Mute: M
  • Start: START button
Getting started

How to play

  1. 1

    Press START — you move first as amber, Bolt plays teal.

  2. 2

    Click or tap a column (or pick one with ← → and press Space) to drop your disc to the lowest free cell.

  3. 3

    Link four of your discs in a row — horizontal, vertical, or diagonal — to win.

  4. 4

    Bolt blocks open threes and takes any winning move you leave open. A full board with no winner counts as a win for you.

  5. 5

    Win fast: a win pays 1000 points plus 50 per empty cell left on the board.

Strategy

Tips for a better run

01

The centre column belongs to the most lines of four — claim it early and build out from it.

02

Two threats beat one: set up two different open threes and Bolt can only block one.

03

Watch the diagonals: a diagonal four is the easiest one to miss while you stare at the rows.

04

Never leave an open three unblocked — Bolt takes the win the very next move.

05

A win in fewer moves scores more, so attack early instead of turtling.

Questions

Frequently asked questions

What happens if the board fills up with no winner?

No — a draw is rare on a 7×6 board, and when the board fills with no four in a row, you hold the line: it counts as a win for you, worth 500 points.

How smart is the AI opponent?

Bolt looks five moves ahead, so he will spot an open three and block it — and he will take his own winning move the moment you leave one open. The centre column is the strongest place to build: it belongs to the most possible lines of four.

Who goes first, and where does my disc land?

You always move first. A disc drops to the lowest free cell in the column you pick, so think in stacks: build two threats at once and Bolt can only block one of them.

How do I win, and how is the score counted?

Four of your amber discs in a row — across, down, or diagonally. A win pays 1000 points plus 50 for every empty cell left on the board, so a fast win scores more. Your fewest-moves win is saved as your best.

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