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Meteor Guard

Turret-defense arcade: aim the sky cannon, shatter falling meteors, chain combo kills, and defend Skyhold Base through 8 waves.

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About the game

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Meteor Guard is a turret-defense arcade game: you are Pip, chief gunner of Skyhold Base, and the sky is falling.

Aim the cannon with your mouse, finger, or arrow keys; click, tap, or press Space to fire blazing bolts at incoming meteors.

Big meteors crack into two small ones when hit — clear the field fast or they smash into the base and cost you a shield.

Chain kills within 1.2 seconds to build a combo multiplier up to ×5. Rare golden comets are worth 50 points.

Survive all 8 waves with shields to spare to win. Your best score is saved in your browser.

Controls

How to control Meteor Guard

  • Mouse / touch: aim, click / tap: fire
  • Left-Right arrows: fine aim, Space: fire
  • R: restart run, M: mute
Getting started

How to play

  1. 1

    Aim the sky cannon with your mouse, finger, or arrow keys.

  2. 2

    Click, tap, or press Space to fire a bolt (0.22s cooldown).

  3. 3

    Shatter meteors before they hit the base: big ones split into two small ones.

  4. 4

    Chain kills within 1.2 seconds for a combo multiplier up to ×5.

  5. 5

    Each cleared wave repairs one shield — don't panic over a single hit.

  6. 6

    Defend your 3 shields through all 8 waves to win.

Strategy

Tips for a better run

01

Lead your shots: meteors drift sideways, so aim slightly ahead of big ones to shatter them before they split over the base.

02

Golden comets streak down fast — they are worth 50 points and only show up from wave 3, so prioritize them.

03

Big meteors take two hits; land both hits early so the two smalls scatter away from the dome.

04

Keep firing steadily: every kill refreshes the 1.2-second combo window, and ×5 turns 30-point meteors into 150.

05

When two meteors drop together, take the lower one first — it reaches the base sooner.

06

Your cannon cools down in 0.22 seconds; don't mash — time shots instead of spraying.

Questions

Frequently asked questions

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Move your mouse or finger to aim the cannon toward that point; click or tap to fire. Arrow keys fine-tune the aim, Space fires.

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The meteor burns up but the base loses one of its 3 shields. Losing all shields ends the run.

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Each kill within 1.2 seconds of the previous one adds to the chain. The multiplier grows up to ×5; taking a shield hit resets it.

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Clear all 8 meteor waves. Each wave spawns more and faster meteors than the last.

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Yes — they streak in from wave 3 onward, are fast, and pay 50 points per kill.

Category & tags

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